Smithing

Craftsmanship

 * You've acquired the basics of craftsmanship and know how to properly use all kinds of tools. Thus, you are able to craft and improve a wide variety of common goods.
 * Effects: allows crafting and tempering of basic items.  Tempering of basic weapons & armor is increased by 1.5.

Advanced Blacksmithing (50 Smithing required)

 * You've gained quite some finesse, allowing you to craft plate armor, fine jewellery, and exotic blades. You have also found a way to melt and crush certain gems into alchemically usable dust.
 * Effects: allows the crafting of jewellery, and blue and red glitterdust. Allows the crafting and tempering of Steelplate and Nordic armors.

Arcane Craftsmanship (50 Smithing required)

 * After reading a tome about the ancient secrets of explosive dwemer bolts, you've learned the necessary techniques to craft bolts and arrows that will explode with elemental fury upon impact.
 * Effects: allows the crafting of elemental arrows and bolts.

Legendary Blacksmithing (100 Smithing required)

 * You make steel sing songs on the anvil, as your hammer is no longer a mere tool, but a loom that weaves the fabric of myths. You can improve about anything like no one else could, and can even temper the most ancient artifacts.
 * Effects: tempering bonus is multiplied by 1.5.

Dwarven Smithing (25 Smithing required)

 * You've studied some long-lost schematics of dwarven equipment and acquired the secret knowledge of how to create and improve them efficiently.
 * Item Requirements: you need The Art of Dwarven Blacksmithing in your inventory to select this perk.
 * Effects: Allows the crafting and tempering of dwarven equipment. Tempering bonus for these items is multiplied by 1.6.

Orcish Smithing (50 Smithing required)

 * Orcish equipment is hard to craft, but you've got what it takes. Especially the schematics! You can craft and improve it easily and most efficiently.


 * Item Requirements: you need The Almanac of Orcish Blacksmithing in your inventory to select this perk.


 * Effects: Allows the crafting and tempering of orcish equipment. Tempering bonus for these items is multiplied by 1.7.

Ebony Smithing (75 Smithing required)

 * Ebony weapons and armor - some even fail at heating the metal. But not you. Now that you've studied the related schematics, you can craft and improve ebony equipment with ease.
 * Item Requirements: you need Harder than Steel - How to work with Ebony in your inventory to select this perk.
 * Effects: Allows the crafting and tempering of ebony equipment. Tempering bonus for these items is multiplied by 1.9.

Advanced Light Armors (25 Smithing required)

 * You've been able to learn more advanced techniques, allowing you to craft and efficiently improve scale armor.


 * Item Requirements: you need An Introduction to Scale Armors in your inventory to select this perk.
 * Effects: Allows the crafting and tempering of scale armors. Tempering bonus for these items is multiplied by 1.6.

Elven Smithing (50 Smithing required)

 * You've gained enough finesse to create and improve Elven armor and weapons by studying the Elven craftmanship carefully.


 * Item Requirements: you need About Elven Craftmanship in your inventory to select this perk.
 * Effects: Allows the crafting and tempering of elven equipment. Tempering bonus for these items is multiplied by 1.7.

Glass Smithing (75 Smithing required)

 * Crafting and improving Glass equipment is nothing for the unskilled. But you aren't one of them anymore since you studied the related schematics.
 * Item Requirements: you need An Introduction to Malachite in your inventory to select this perk.
 * Effects: Allows the crafting and tempering of glass equipment. Tempering bonus for these items is multiplied by 1.9.

Draconic Smithing (100 Smithing required)

 * The scales and bones of dragons are probably the hardest material to work with, but you've mastered even this art since you studied that old compendium.
 * Item Requirements: you need The Compendium of Draconic Armor in your inventory to select this perk.
 * Effects: Allows the crafting and tempering of draconic equipment. Tempering bonus for these items is multiplied by 2.
 * Note: glass and/or ebony smithing perks are required to craft (and possibly temper?) the light and/or heavy versions of draconic armor.

Daedric Smithing (100 Smithing required)

 * The creation of daedric weapons and armor is a secret few mortals know - still, somehow you managed to acquire this knowledge...
 * Item Requirements: you need Daedric Craftmanship in your inventory to select this perk.
 * Effects: Allows the crafting and tempering of daedric equipment. Tempering bonus for these items is multiplied by 2.