Restoration Perks

Fundamental Restoration [RestorationNovice00]

 * Skill: 0
 * Prereqs: None
 * Effect
 * Novice Restoration spells cost 55% less magicka
 * Power of Novice Restoration spells increased by 1% of Restoration skill
 * Duration of Novice Restoration spells increased by 1% of Restoration skill
 * Power of all other Restoration spells increased by 1% of Restoration skill until relevant perk is taken
 * Duration of all other Restoration spells increased by 1% of Restoration skill until relevant perk is taken

Advanced Restoration [RestorationApprentice25]

 * Skill: 25
 * Prereqs: Fundamental Restoration
 * Effect
 * Apprentice Restoration spells cost 55% less magicka
 * Power of Apprentice Restoration spells increased by 2% of Restoration skill
 * Duration of Apprentice Restoration spells increased by 2% of Restoration skill
 * Power of all other Restoration spells increased by 2% of Restoration skill until relevant perk is taken
 * Duration of all other Restoration spells increased by 2% of Restoration skill until relevant perk is taken

Sophisticated Restoration [RestorationAdept50]

 * Skill: 50
 * Prereqs: Advanced Restoration
 * Effect
 * Adept Restoration spells cost 55% less magicka
 * Power of Adept Restoration spells increased by 3% of Restoration skill
 * Duration of Adept Restoration spells increased by 3% of Restoration skill
 * Power of all other Restoration spells increased by 3% of Restoration skill until relevant perk is taken
 * Duration of all other Restoration spells increased by 3% of Restoration skill until relevant perk is taken

Superior Restoration [RestorationExpert75]

 * Skill: 75
 * Prereqs: Sophisticated Restoration
 * Effect
 * Expert Restoration spells cost 55% less magicka
 * Power of Expert Restoration spells increased by 4% of Restoration skill
 * Duration of Expert Restoration spells increased by 4% of Restoration skill
 * Power of all other Restoration spells increased by 4% of Restoration skill until relevant perk is taken
 * Duration of all other Restoration spells increased by 4% of Restoration skill until relevant perk is taken

Masterly Restoration [RestorationMaster100]

 * Skill: 100
 * Prereqs: Superior Restoration
 * Effect
 * Master Restoration spells cost 55% less magicka
 * Power of Master Restoration spells increased by 5% of Restoration skill
 * Duration of Master Restoration spells increased by 5% of Restoration skill

Painful Regrets [AA000XarrianRestorationTormentAndRegret]
< 6000, Items Stolen < 20, Murders < 3 AND (Either Bounty >= 3000, Items Stolen >= 10, or Murders > 0)
 * Skill: 0
 * Prereqs: Bounty
 * Effect
 * power attacks cost an extra 15 stamina
 * merchants pay 20% less for items
 * items cost 20% more to buy
 * skill checks have a 15 point penalty
 * spells cost an extra 15% magicka

Improved Healing [Regeneration]

 * Skill: 50
 * Prereqs: Fundamental Restoration
 * Effect
 * Power of Healing spells increased 25%
 * Power of Healing and Ward spells increased by 2% of Restoration skill
 * Power of Mage Armor (Alteration school) spells increased by 4% of Alteration skill
 * Take only 5% damage from enemies protected by a ward buff?? (I'm not sure that I have interpreted this correctly)

Respite

 * Skill: 75
 * Prereqs: Improved Healing
 * Effect
 * This perk does not directly affect the character
 * Casting Heal Self restores 5(I)/20(II)/40(III) stamina to the caster
 * Casting Healing Hands restores 5(I)/75(II)/50(III) stamina to the character healed. Yes Healing Hands II restores more stamina than Healing Hands III

Mysticism [Necromage]

 * Skill: 75
 * Prereqs: Improved Healing
 * Effect
 * Power of all spells cast on Dremora and Undead increased by 10%
 * Duration of all spells cast on Dremora and Undead increased by 25%

Improved Wards [wardAbsorb]

 * Skill: 75
 * Prereqs: Fundamental Restoration
 * Effect
 * Power of ward spells increased by 25%
 * Ward spells cost 5% less magicka
 * Ward magicka absorption rate changed to 25%

Benefactor's Insight [RestorationDualCasting]

 * Skill: 25
 * Prereqs: Advanced Restoration
 * Effect
 * Can double cast Restoration spells to overcharge their effects

Focused Mind [Recovery30]

 * Skill: 25
 * Prereqs: Advanced Restoration
 * Effect
 * Grants two constant effects on your character
 * 50% increased magicka gain rate
 * 25% increased magicka gain rate only when the first effect is not in effect, but I don't see any mechanic that disables the first effect so I am unsure if this effect ever works

Power of Life [AvoidDeath]

 * Skill: 50
 * Prereqs: Focused Mind
 * Effect
 * Grants a spell, usable once per day
 * Spell restores 5000 health per second for 12 seconds
 * Spell also cures poison

Essence of Life [AvoidDeath02]

 * Skill: 75
 * Prereqs: Power of Life
 * Effect
 * Grants 2 additional daily uses of the Power of Life spell